Generative Adversarial Networks
Ian J. Goodfellow, Jean Pouget-Abadie, Mehdi Mirza, Bing Xu, David Warde-Farley, Sherjil Ozair, Aaron Courville, Yoshua Bengio · 2014
The original GAN paper. A generator and a discriminator locked in a minimax game — an elegant framing that opened an entire subfield of generative modelling.
What you'll get
- Outline: a plain-English breakdown of the paper's core idea, prerequisites, and the concepts you'll need to implement it.
- Exercises: five to ten hands-on tasks, each with a concept card, a prompt, a starter code stub, and a collapsible reference solution.
- Runnable notebook: a single
.ipynbyou can download and open in Jupyter or VS Code to work through every exercise. - Extensions: suggested follow-up experiments so you don't stop at a faithful reimplementation.
Interactive visualizations
We're building visual explainers for every paper in the library — so you can understand the core ideas before you write a single line of code.
Layered, annotated diagrams of the model or system — every component mapped to the paper section that defines it.
Step through attention patterns token-by-token and see which parts of the input the model focuses on.
Live-rendered loss and metric plots from reference runs — so you know what convergence should look like.
Prerequisite graphs that show exactly which ideas feed into the paper — and where they appear in the workbook exercises.